2 Years of Development


Hey everyone.

It has been a long while since I have made a post.  But we are just nearing 2 years of me developing projects and I wanted to share some thoughts to whoever cares to listen.
I have broken down this post into a few main focal points that I wanted to focus on today.

2 Years Of Development
2 Years of Development Render
While not quite 2 years, we are getting really close to that point. I have thrown together a quick render of some of the characters you have seen (and some you have not seen yet) as a throwback to what I have produced. I am really glad some of you decided to stick around and try out my projects.



I have managed to grab thousands of views and downloads from you guys, and also building up a substantial following (all 90 of you.) in these past years and for that I am forever grateful. 

The Future

This was a roadmap created back at the end of 2020, it sure has been a while since that date, but for the most part I will be sticking to this plan.  With Shift being at a 75% completed, it will probably be the next brand new game I release. More on that on a later date.

Looking Back at Whiteout

Last spring, I launched my redux to Whiteout. This took an insane amount of effort to do and frankly had me burnt out by the end of it. 
It sports a full story, voice acting, music, a large map, and more. All that took a lot more time to cram in, especially as a solo developer. This is probably the standard at which I want to be putting out my newer games. 
That segways me into my next point pretty well.


Remaster Pitstop


With me wanting to keep the consistency between my projects roughly the same, I have made the choice to double back  to the game that got me started and give it some touch ups. Most of the feedback was taken from people who made videos on Sleepwalker. (Looking at you Markiplier.)  It will feature a more cohesive story, a graphical upgrade, more enemies, and ACTUAL ENEMY ATTACKS. Crazy right?
Expect Sleepwalker Remastered sometime this fall.

Well there it is. 
Here is to even more years of development.

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